![]() ![]() ![]() What does not feel padded out, surprisingly, is multiplayer. Part of that is simply familiarity with the franchise and the other part-however unfair-is the prequel nature of the game removing any uncertainty from the proceedings about where this is all headed. But it never reaches the same heights of mind blowing “epic” that previous games achieved. It’s not that Ascension is a bad game, far from it, in fact. And while all this sounds good on paper, it never quite gels together as a cohesive whole. This time around, the distribution is more even, with many more puzzles cropping up, and quite a lot of clambering about for Kratos to do in between fights. The ratio of these elements has changed somewhat over the years, with God of War III definitely erring far more on combat than either traversal or puzzles. The series has always juggled a trio of gaming mechanics in the form of melee combat, some platforming/traversal, and puzzle solving. In some ways, the most surprising thing about God of War: Ascension is how much it feels like the original God of War. Some of the flashbacks call for a human side to Kratos that requires him to speak at normal volume and it’s a nice change to see Kratos acting in a fatherly manner and actually reinforcing that he had something worth losing. Carson returns to voice Kratos, he actually gets to exercise his acting chops a little bit more in this instalment, doing far more than just shouting, “ATHENA! ZEUS! AERIES! YOU WILL PAY,” all the time. The music is still an evocative mix of hysterical orchestra with wailing chorus and more subdued tracks with classic Greek instrumentation, though ignorant players might erroneously think they are “ripping off Battlestar Galactica.” One unexpected surprise is the voice acting. As to be expected from a GOW game, this is a sub-woofer friendly title that will shake walls when the volume is cranked up as titanic monsters roar and buildings crumble. That is to say, the usual high standards have been achieved with few surprises. Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.When it comes to the audio, things are par for course with God of War: Ascension. # moved fps 1.12 to canary, Todo: re add when fixed Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate." Notes: "Skips SCE intros up to first video\n2.0 Skips intro video" Gowamlaanotes: &gowamlaanotes "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects." From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.įor the complete list of games tested with RPCN, please check the RPCN Compatibility List. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. It continues the use of quick time events and adds a new, promptless, free-form system. The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon-the Blades of Chaos-and other weapons acquired by the new World Weapons mechanic. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. God of War: Ascension is the seventh installment in the God of War series and prequel to the entire series.
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