![]() Might and Magic 3 redid everything to much better effect. MM2 turned this into a complete monty haul / monster mash fest. Might and Magic adopted the Wizardry / Bard's Tale type of combat system. Stlil magic heavy but MUCH better than BT2. Didn't feel as "good" or "Sinster" as Bard's Tale 1, but the combat system was much much better, and warriors were no longer just useless meat shields for the mages. This was a huge design blunder.īard's Tale 3 was a well done game. Monsters had no problem hitting player characters who were -10 or lower however. I believe FRFO was still in the game, but it was NOT worth having to cast it 5 times on a monster group to be able to kill them when you can just cast spells and deal with them in 2 rounds. The Dreamspell allowed you to hit anything. The problem was monsters could get LOWER than -10, all the way down to -21 (L+). 10 AC, which was L0 in this game, was still the unhittable AC. Apple II version having infinite time in the Snares of Death if you didn't move manually, due to there not being a RTC (Real time clock) available, which the Commodore 64 had.Īnd the "To hit" problem. Summoned monsters unable to use "Breath" attacks on the Commodore 64 version. ![]() This overall, was done pretty well.īard's Tale 2 was pretty much a joke of a game. Yes the game became VERY magic heavy at the end, mainly because your warriors couldn't even hit anything, but thankfully this only happened with the very last dungeon levels. 9 AC (Greater Demons, IIRC) were next to unhittable. Usually -10 (LO) monsters were unhittable by any melee attack regardless of your level. The FRFO spell (Freeze Foes) would allow you to hit monsters with a -10 armor class after a few casts. Most of the monsters were traditional monsters from traditional Dungeons and Dragons games, with some nice strange twists all over (Soul Sucker? Eye Spy? Old Man), etc. It was basically a primitive Bard's Tale.Īll of the familiar stats and condition layouts were there, just far more primitive.īard's Tale 1 was based on this format, just far more refined, and was the first full color grid based game if I recall. I doubt very many people have played the ORIGINAL copy of this game here (no one I knew even heard of its existance back when I was in high school). Now before someone says the combat system in BT1 was new or unique-it wasn't.īesides using a wizardry type format, does anyone here even remember the ORIGINAL game that the Bard's Tale 1 combat system was derived off of? One of Michael Cranford's first games? This was fun back during those days when these game types were brand new. All you did was fight and solve some riddles. These games were also basically combat simulators. The combat system was an attempt to abstract the D&D type game formula in a way that computers (of the time and of the primitive knowledge available) were able to handle well. Wizardry: Proving Grounds of the Mad Overlord was the first game. I think some people need to step back and look at the history of these games in question.īard's Tale: Tales of the Unknown was not the first.
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